Be part of the team

At Navigator, we’re constantly juggling new game feature development with live bug fixes, tools development and live operations. We’re a relatively small team running a live RPG for the greatest band in the world while planning our next major project. We release more content and features with less people and on tighter timelines than any other studio we’ve worked at. We’re fast-paced, dedicated, experienced and highly resourceful.


Every seat on the ship is invaluable to our success both as a business and as an excellent working culture. We bring our A game every day.


Do you have what it takes to be a Navigator?


Unity Software Engineer

As a Software Engineer, you will be responsible for the development, maintenance and optimization of new and existing systems and game features on our products. Software Engineers own features from “end to end”.  They collaborate with other team members to iterate and refine systems, designs and code…


Our Visual FX artists create special FX for characters and/or objects in game, and contribute to the visual elements of the gameplay. As a Visual FX artist, you can expect to work in a team environment to provide artwork for highly visual and interactive mobile games. The Visual FX artist is responsible for special FX on a project for mobile platforms while pushing and maintaining high quality standards…


Our Quality Assurance Tester (PH) performs a vital role as the first line of defense, reporting on usability, playability and identifying areas of the game which could be improved. Testers are responsible for assuring quality in the final product and for finding issues in a product before it goes public…