Founded in 2016 and led by games industry veterans, Navigator Games is a vertically integrated video games developer & co-publisher based in Vancouver, Canada. We create immersive, differentiated, and genre-defining cross-platform mid-core games for our players, driven by exceptional processes, data-driven decisions, and values-based leadership.
Leadership in securing, developing & creating value with AAA IP. Navigator has a proprietary Game-Engine, AI Stack and Data Security. Navigator’s AI Stack comprises of AI models, deep learning algorithms & pipelines integrated across the entire game-development roadmap to accelerate development, content delivery, improve player experience and reduce operational costs.
Track Record: ‘Iron Maiden: Legacy of the Beast’ (#1 in 10 countries. 5 million downloads) currently in its 8th year, continues to establish the team’s ability to develop and self-publish highly engaging games. In partnership with Paramount and Square Enix our second title ‘Avatar Generations’ set in the ‘Avatar: The Last Airbender’ universe achieved #1 in USA & 12 other countries (IOS/Android) and 2m+ downloads.
In 2022 Navigator expanded it’s horizons and focussed a PC/Console team on developing cross-platform games (PC/Console/Mobile). The company has two new titles in development paving the way for its growth strategy.
TRANSFORMING LEGENDARY BRANDS INTO AWARD-WINNING GAMES
We are experts at building and operating high quality RPGs with a principal focus on authenticity with blockbuster music, movie and comic franchises. Through deep and innovative IP partnerships, we use immersive game play and inspiring marketing campaigns to promote loyalty and engagement from multi-million social communities.
OUR MISSION
The studio’s mission is to create truly unique and engaging video games that bring some of the most beloved entertainment properties to life in authentic and compelling mobile game experiences. Through user-centric design philosophies and close IP & publishing partnerships we create immersive games and inspiring marketing campaigns for our player communities and partners. We are purpose-driven, values-led and make our decisions based on quality data supported by exceptional processes.
Our shared values serve as the foundation of the company and define who we are, how we work and what we believe in
TRUST
We are candid, honest, fair & sincere
ADVENTURE
We are trailblazers taking initiative with creativity, courage & perseverance
RESOURCEFULNESS
We are enthusiastic, proactive & collaborative
GO THE EXTRA MILE
We are innovative, taking calculated risks
CAN DO ATITUDE
We are ambitious, striving for excellence in the moment
OUR TEAM
Each Navigator provides a unique perspective and expertise to help us reach our destination. We encourage each other to grow professionally and keep pushing towards new horizons!
EXPERIENCED
Today we’re in the best possible place we could be, with an incredibly experienced, dynamic, bright and enthusiastic team, located in one of the most vibrant cities in the World. Our ongoing mission is to create incredible world class video games that are fun to play and always evolving.
DYNAMIC
Every Navigator plays a critical role in the success and growth of the company. Sometimes there will be challenges, but we believe that with perseverance and a supportive team culture anything is possible with the right people – and we have the right people!
TALENTED
Our talented team is built upon a wealth of experiences accumulated from Activision, Ubisoft, EA Games, Microsoft, Nexon, Disney, Capcom, GREE, Radical, Hothead & IUGO.
OUR MANAGEMENT TEAM
Will Moore
Chief Executive Officer
Will brings a 25+ year track record of leading complex multi-stakeholder projects for successful companies across the video games, technology, film and music industries. After a decade driving global multimedia projects for Virgin, EMI and Polygram he spent 16 years as a management consultant including leading an international management consultancy advising clients and company boards across video games, film and sports industries. Will holds a 1st class MBA from Henley Business School with a distinction for his thesis on ‘business model innovation in technology businesses’. On weekends he can often be found alpine climbing, mountain-biking or fly-fishing in the Coast Mountains of BC.
Nick Bamford
Head of Development
Nick has 20+ years as a software engineer in the games industry, the last 14 as a Lead or Technical Director. His work experience includes companies such as Gremlin Interactive, SEGA, Microsoft, Eidos, and EA. Nick has worked on numerous large franchises including Tomb Raider, Resident Evil, Sonic the Hedgehog and Age of Empires. He has also developed numerous core technology systems and pioneered AI research in machine learning. Nick’s deep understanding of the digital game space has made him an expert in building high-performance software engineering teams, running online enabled, high availability services and building high-performance infrastructures / engines with high-velocity content pipelines.